Cortical Echoes

2026

Cortical Echoes

Amy Karle & Eduardo Reck Miranda

2026

Cortical Echoes: An Interface for Living Computation  is a live performance-installation by Amy Karle and Eduardo Reck Miranda that transforms living neural activity into music, synthetic speech, and responsive visual environments. Bridging bioart, biological computing, AI, neuroscience, and experimental media, the project makes emerging forms of living intelligence publicly experiential, ethically legible, and culturally resonant.

Working with living neurons cultured on multi-electrode arrays, the project creates a three-way dialogue between human performers, digital translation systems, and living neural activity, transforming biological signals into evolving music, synthetic speech, and responsive visual environments.

2D map visualization of neuronal activity on a multi-electrode array (MEA), with interpolated signal intensity across electrodes representing spatial patterns of biological neural network activity in real time; computational neuroscience, bioelectric signals, cortical dynamics.

The work uses musical input mapped to stimulation patterns inspired by the tonotopic organization of the auditory cortex. Neuronal responses are captured as spike activity and translated into audiovisual form, including sound structures, speech synthesis, raster-based visualizations, and immersive light environments. What emerges is not a representation of intelligence, but an encounter with living computation as process, variability, relation, and response.

Cortical Echoes explores how creativity, agency, and authorship shift when the responding system is alive. It asks how biological intelligence, machine systems, and human intention might co-create, and what kinds of ethical, aesthetic, and cultural frameworks are needed as post-silicon forms of intelligence begin to enter public life. The project positions art as a civic and sensory interface for emerging biocomputing, making frontier research experiential, visible, and open to reflection.

Musical Output from Neuronal Culture

by Eduardo Reck Miranda | Neuronal Culture

Synthetic Speech Output from Neuronal Culture

by Eduardo Reck Miranda | Neuronal Culture

Selected visual outputs from Cortical Echoes: An Interface for Living Computation, an art-lab performance that operates as a biological computing system using living neural networks cultured on multi-electrode arrays. Neural spike activity is recorded, interpreted, and translated in real time into generative music, synthetic speech, and responsive visual environments, forming a closed-loop interface between biological and computational processes. These images trace that continuum, from microscopy of neuronal tissue and electrophysiological data to emergent audiovisual forms and the performative environment, making living computation perceptible, legible, and experientially accessible.

Amy Karle × Eduardo Reck Miranda · Cortical Echoes

Cortical Echoes

A closed-loop art-lab system coupling living neuronal activity, computational translation, and human performers and publics in time.

This section presents the project as a technically specific, experimentally structured, and publicly legible inquiry into living computation. It distinguishes measured activity from derived analysis, rendered outputs, and claims under testing; it shows explicit rule-based mappings from spike activity into music and synthetic speech; and it builds synchronized observation, recording, comparison, and public encounter directly into the system architecture.

Scientific framing: speech, music, and visuals are shown as explicit renderings from spike-conditioned mappings, not decoded meaning; the simulator supports workflow and routing validation; stronger claims about plasticity, task-dependent adaptation, or adaptive change require live-culture conditions and repeated matched input. Network spread and recruitment are represented as measured or candidate population-level behavior, not as a literal synapse-by-synapse connectome. A central experimental aim of Cortical Echoes is to build and test a framework for evaluating measurable task-dependent adaptation in this specific system.
Implemented In development Rendered / experiential Synchronized recording
Panel I

Closed-Loop Architecture and Neural Array Observatory

The living substrate is the measured core. Performer and public signals enter a translation layer, stimulate the multi-electrode array, generate observable recruitment and spike activity, and return as rendered audiovisual form and new conditions for interaction.

System

Performer Input

Human-generated signals initiating the closed loop.

  • Voice
  • Instrument
  • MIDI / gesture
  • Timed stimuli

Public / Environmental Input

Additional signals placing publics inside the inquiry.

  • Sound
  • Speech
  • Ambient conditions
  • Optional gentle physiological input

Translation Layer

Computational mediation between input, stimulation, analysis, and rendering.

  • Feature extraction
  • Stimulation mapping
  • Spike capture
  • Timing / event analysis
  • Routing to sound, speech, and visuals
Measured substrate · observed recruitment / spread · interpretive biological overlay
64-channel / 8×8 logic direct stimulation sites network recruitment / spread in vitro neuronal culture on MEA
MeasuredElectrode positions, stimulation pattern, spike timestamps, active channel recruitment.
DerivedDensity, timing summaries, selected bins, quantization outcomes, comparison metrics.
RenderedMusic, synthetic speech, visuals, printed traces, public-facing interfaces.
Under testingCandidate task-dependent adaptation, co-creative agency, substrate-specific capability.

Rendered Outputs

Public-facing audiovisual forms generated from spike-conditioned mappings.

  • Music
  • Synthetic speech
  • Responsive visuals
  • Projection / light
  • Microscopy / live lab feed visualization

Feedback to Performance Environment

Outputs re-enter the room as new conditions for interaction.

  • Perception
  • Adjustment
  • Re-entry
  • Co-creation

Evidence and Comparison

The system is also an inquiry architecture, not only an expressive interface.

  • Session-aligned recording
  • Cross-run comparison
  • Control conditions
  • Publicly legible witnessing
Questions in play
Substrate-specific capability Distributed intelligence Agency or reactivity Emergent form Public legibility
Comparison spine
SimulatorWorkflow, routing, and interface validation. No strong plasticity claims.
Live cultureRequired for repeated matched-input tests of candidate task-dependent adaptation.
Replay / precomputedSupports comparison between live interaction and recorded output.
AI-only / digital baselineHelps assess what living-neuron mediation specifically contributes.
Panel II

Rule-Based Translation Grammars and Output Mappings

Inspectable mappings from spike activity into speech-like and music-like forms. These branches make explicit where biological activity is measured, where rules are applied, and where artistic rendering enters.

Mappings
Shared entry point: raster windows, spike timestamps, selected channels or channel bins, and session parameters feed both rendering branches. These mappings describe explicit downstream synthesis and transcription processes, not decoded semantic content or intrinsic musical meaning within the neuronal culture.

Spike-Conditioned Speech Rendering

Subsection windowing
→
Channel-bin density comparison
→
Grammar selection
→
Prosodic rule selection
→
Phonology and word generation
→
Synthetic speech render

Grammar symbols

A = article
N = noun
J = adjective
R = verb

Grammar set

Ten constrained sentence grammars. Under the interrogative rule, order may reverse.

Phonology

Consonant inventory, vowel inventory, word templates, stress rules, variable timing, optional vocalisation.

Interpretation

Not decoded semantic language. A transparent rule-based rendering from spike-conditioned selection and linguistic generation.

Spike-Conditioned Music Rendering

Measure windowing
→
Selected channel bandwidth
→
16-step rhythmic quantization
→
Per-channel track assignment
→
MIDI / score render

Default timing

2 seconds of raster = 1 measure of 4/4.

Default channels

Channels 20–25 for the current music branch.

Current output

Fixed pitch in the current version; timing and polyphonic distribution arise from spike events.

Interpretation

Explicit rhythmic transcription from spike timing, not a claim that neurons contain musical semantics.

Responsive visual outputs

Neural and Translation-State Visual Outputs

A responsive visual translation layer that makes spike timing, channel recruitment, temporal structure, and synchronized system state perceptible in public space without implying unmeasured neural connectivity or decoded meaning.

The visual system is driven by measured spikes, raster structure, selected stimulation regions, derived summaries, and synchronized translation states. Its purpose is not decorative visualization, but legible translation of neural and system behavior into a shared public field.

Visual Inputs and Mapped Variables

64-channel spike timings
→
Raster windows
→
Channel recruitment / spread
→
Derived summaries
→
Visual parameters

Measured inputs

Spike timestamps, active channels, stimulation regions, repetition structure, and synchronized session timing.

Derived inputs

Density, accumulation, recruitment pattern, temporal contrast, comparison across runs, and translation-state markers.

Current visual sources

64-channel spike data, raster plots, stimulation-state information, musical state, speech-state information, and synchronized event logs.

Scientific boundary

The visual field represents measured or derived variables, not a literal synapse-by-synapse connectome.

Responsive Visual Translation Behaviors

8×8 channel light field
→
Pulse on spike events
→
Recruitment / spread overlays
→
Density and decay fields
→
Comparative states

Primary visual field

The 64 channels map to an 8×8 field in which each channel appears as a point of light that pulses with spike activity.

Recruitment layer

Direct stimulation regions and wider network recruitment remain visually distinct so spread is legible over time.

Additional layers

Additional layers reveal rhythmic structure, grammar-state transitions, language-code traces, and comparison between live and replayed runs.

Temporal legibility

Accumulation, decay, contrast, and recurrence make timing, repetition, and change across sessions perceptible.

Display and Installation Layers

Source view

The installation presents raster-derived and source-linked visual states as part of the same public signal chain.

Translated field

The translated visual field presents pulse activity, recruitment, density, temporal persistence, and comparison logic as one coherent environment.

Overlay logic

Language-state, rhythmic-state, and session-state overlays remain available within the same visual architecture.

Public legibility

The installation keeps cause, response, and change over time readable, so the visual system functions as evidence and encounter at once.

Panel III

Public Encounter and Process Visibility

How publics stand in the questions.

Public Interface

The Art-Lab

The art-lab is the shared operational environment in which living neuronal activity, computational translation, performance, responsive media, and synchronized recording are made co-present. It is the condition through which inputs, outputs, comparisons, and candidate adaptation can be witnessed, tested, and interpreted in time.

Public encounter Closed-loop interaction Responsive media Synchronized observation Experimental structure Curatorial legibility

Public Encounter Layer

Performance Sound field Speech field Visual environment Projection / light Live traces Lab feed / microscopy
Public roles
  • Contribute input through voice, sound, or other bounded participatory signals
  • Witness change over time across repeated interactions
  • Compare response patterns, live versus replayed, biological versus AI-only
  • Interpret what counts as reactivity, adaptation, or co-creation
  • Reflect on agency, care, authorship, and what kind of computing this makes thinkable
Sensing
Translation
Rendering
Witnessing
Re-entry

Material and Process Layer

Neuronal culture Electrode array Stimulation logic Spike timing Translation rules Rendering systems Session comparison
The art-lab makes biological and computational processes increasingly perceptible rather than leaving them opaque. Publics stand inside the inquiry by contributing input, witnessing temporal change, comparing response patterns, and interpreting what counts here as reactivity, adaptation, co-creation, or care.
Panel IV

Synchronized Observation, Recording, and Experimental Design

A lightweight, time-synchronized framework for live witnessing, later analysis, iterative development, and curatorial archiving. Experimental structure, comparison logic, and evidence remain legible within the same public-facing system.

Measurement

Session Design

Baseline spontaneous activity

Reference state before intentional input.

Repeated controlled stimulus block

Matched inputs for comparison across trials.

Contrasting stimulus block

Differential response structure under clearly distinct input conditions.

Live interaction block

Performer-driven improvisation and exchange within the closed loop.

Optional public input block

Bounded participatory entry without collapsing the comparison structure.

Post-stimulus recovery block

Drift, persistence, or return toward baseline after interaction.

Measures and Comparisons

Directly measurable now

Spike count and density, active channels, spike timing distributions, channel recruitment, grammar selection frequency, quantization outcomes, output timing, and comparison-ready session markers.

Adaptation-testing framework

Repeated matched trials, defined task metrics, retention checks, cross-run response comparison, and candidate improvement over time.

Candidate adaptation markers

Repeatable changes across matched trials, improvement on defined task metrics, retention over time, cross-run drift, and related changes in density, recruitment pattern, output variability, or task performance, in live-culture conditions only.

Scientific caution

The simulator validates workflows and routing. Strong claims about plasticity, task-dependent learning, or adaptive change require live neuronal cultures, repeated matched input, and predefined performance metrics.

Synchronized Data Layers

Every meaningful event receives a shared session reference: UTC wall-clock time, monotonic time, session UUID, condition ID, source ID, and payload. Native platform recordings remain source-of-record where available; derived manifests store aligned events, parameters, and annotations.

Neural data

Spike timestamps, channel identifiers, raster windows, recruitment structure, response summaries, and related session-linked neural measurements.

Stimulation / input

MIDI events, performer actions, stimulus commands, input onset / offset, and public-facing input states where active.

System state

Simulator or live mode, session ID, condition labels, parameter sets, version state, and latency context where available.

Translation logic

Selected grammar, question-state logic, selected channels or bins, quantization outcomes, visual-state mappings, and other rule-state decisions.

Audiovisual outputs

Music-state events, speech-state outputs, responsive visual states, rendered traces, output timing, and replay-linked output references.

Human annotations and context

Performer notes, notable events, anomalies, observer annotations, environmental context, and cross-run comparison notes.

Current implementation stack
Python Cortical Labs SDK / cloud access MIDI Creative coding Speech rendering Responsive visuals Synchronized logging
Every meaningful event in the system can be logged against a shared session clock, producing a structured record of interaction among living neuronal activity, computational translation, rendered outputs, and human observation. This recording framework supports live witnessing, later analysis, iterative development, and curatorial archiving without conflating artistic rendering with biological interpretation.
Questions the project asks

Questions the Project Asks

Ordered from the most substrate-specific and experimentally urgent to broader scientific, artistic, ethical, and cultural inquiry.

Inquiry
  1. What can biological computing uniquely do that no other computational substrate can do within practical time, energy, and data constraints?
  2. Can adaptive biological systems in a closed loop still be accurately described as machine learning, or does that term begin to fail when the substrate is alive?
  3. Is artificial intelligence the correct term when the responding substrate is living neuronal tissue rather than silicon hardware alone?
  4. What kind of intelligence is present here, and how can we meaningfully engage it without collapsing it into anthropomorphic myth or reductive instrumentality?
  5. What new forms of relation, perception, memory, or knowledge become possible when human performers, code, and living neurons are coupled in time?
  6. What qualifies as co-creative partnership versus mere reactivity, and what operational markers could distinguish the two?
  7. How can publics stand inside the inquiry as contributors, witnesses, interpreters, and ethical participants rather than passive viewers of a technical demonstration?
  8. What should be explored next across scientific, artistic, ethical, and cultural domains while biological computing remains open enough to question?
  9. How should agency, authorship, responsibility, and care shift when the system producing response is partially biological and partially computational?
  10. What kinds of futures become thinkable when post-silicon computation is not only efficient or novel, but culturally legible, publicly encounterable, and alive?

SELECTED RESEARCH & SCIENTIFIC CONTEXT

Cortical Echoes: An Interface for Living Computation emerges through artistic research and interdisciplinary inquiry across biological computing, neural interfaces, unconventional computation, AI music, and experimental media. The project builds on decades of research into in vitro neuronal networks, bioelectrical signaling, adaptive learning in living neural systems, and computational approaches that move beyond conventional silicon-based models. The references below offer selected context for the project’s research lineage, conceptual framework, and technological basis. Eduardo Miranda’s long-standing research in unconventional computing and sound is central to this foundation, alongside selected publications from Cortical Labs and related scientific work in biological neural networks.

PROJECT SCOPE

Developed across biocomputing, artificial intelligence, experimental music, bioart, biodesign, neuroscience, new media art, and computational media,
Cortical Echoes is designed for performance in museums, biennials, festivals, and research-driven public platforms. 

It brings together Eduardo Reck Miranda’s pioneering work in AI music, brain-computer music interfacing, and biological computing for sound with
Amy Karle’s practice in biofeedback,  bioart, AI, visual systems, and ethical inquiry.

Together, the project proposes a new artistic and cultural interface for creativity and living intelligence.

CREDITS & SUPPORT

Conceived and developed by Amy Karle and Eduardo Reck Miranda

Visual art and design: Amy Karle
Music and speech systems: Eduardo Reck Miranda
Software development: Moein Fahmideh Vatandoost
Developed with support from the University of Plymouth, Cortical Labs, and Conceptual Art Technologies

S+T+ARTS PRIZE 2026
https://ars.electronica.art/starts-prize/en/cortical-echoes/ 

 

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