Vertebrae 2016 3 VERTEBRAE 2016 ASA terapolymer 12 in H x 16 in W x 12 in D Computer Aided Design (CAD) created from reality capture of 3D scanned Elk Vertebra bones in the California Academy of Sciences collection, digital design and generative art; digitally...
Resonation 2015 3 RESONATION 2015 Performance, EEG headset, Mixed Media Connecting her body and brain to a subwoofer and Chladni plate, Amy Karle turns bioinformatics into cymatics, generating bio-signals into visuals and sounds. Frequency adjusts with changing...
Sphenoid SERIES 2016 3 SPHENOID SCULPTURES SERIES2016ASA terapolymer, 3 in H x 4 in W x 2 in D (single sculpture), 4 in H x 10.5 in W x 5 in D (vitrine) Focusing on the beauty and function of bones, these sculptures celebrate the sphenoid bone, a butterfly shaped...
Biofeedback 2011 3 BIOFEEDBACK ARTWORK 2011 Performance, Video Art Amy Karle connects her body and consciousness to technology to create art, repurposing a Sandin Image Processor as an electrophysiological visualization device. While meditating, Amy Karle inputs...
Amy Karle explores the intersection of art, science, and technology, revealing how innovation shapes the human experience. Through talks, writing, and collaborations, she challenges audiences to consider the cultural and ethical impacts of emerging technologies while inspiring groundbreaking ideas and creative futures.
Amy Karle explores the intersection of art, science, and technology, revealing how innovation shapes the human experience. Through talks, writing, and collaborations, she challenges audiences to consider the cultural and ethical impacts of emerging technologies while inspiring groundbreaking ideas and creative futures.